タイトル

開講年度 開講学部等
2025 共通教育
開講学期 曜日時限 授業形態 AL(アクティブ・ラーニング)ポイント
後期集中 集中 講義 6.0
時間割番号 科目名[英文名] 使用言語 単位数
1002220011 知財展開科目B2(コンテンツ産業と知的財産)[Intellectual Property Development SubjectB2] 日本語 2
担当教員(責任)[ローマ字表記] メディア授業
足立 勝[ADACHI Masaru]
担当教員[ローマ字表記]
足立 勝 [ADACHI Masaru]
特定科目区分   対象学生 全学生 対象年次 0~
ディプロマ・ポリシーに関わる項目 カリキュラムマップ(授業科目とDPとの対応関係はこちらから閲覧できます)
授業の目的と概要
In the content industry and intellectual property course, students will get an overview of the media industry, including video games, animation, and movies, and will aim to acquire the knowledge and skills necessary for obtaining rights, managing the intellectual property, and running a business while gaining a comprehensive understanding of the intellectual property handled there. First, students will learn the outline of intellectual property laws necessary for the media industry. After that, students will receive an explanation of the overall picture of the content industry, and the intellectual property necessary for running a business in each individual industry, such as the music industry, the movie industry, and the game industry.
授業の到達目標
Students will acquire a wide range of knowledge about intellectual property and develop the ability to consider social issues related to intellectual property.
授業計画
【全体】
This course will be taught by a practitioner instructor with experience as an executive officer at a corporation.
In the content industry and intellectual property course, students will get an overview of the media industry, including video games, animation, and movies, and will aim to acquire the knowledge and skills necessary for rights acquisition, management, and business operations while gaining a comprehensive understanding of the intellectual property handled there. First, students will learn an overview of the intellectual property laws necessary for the media industry. After that, students will receive an explanation of the overall picture of the content industry and the intellectual property necessary for business operations in individual industries such as the music industry, film industry, and game industry.
項目 内容 授業時間外学習 備考
第1回 Guidance, Contents industry, a glance of Intellectual Property ("IP") behind contents business Learn about the lecture outline, cotents industryworks, a glance of Intellectual Property behind contents business Participants will spend one hour on preparation study and one hour on review, referring to the distributed lecture materials.
第2回 Difference between Intellectual Property and ownership, a glance of IP system learn about Difference between Intellectual Property and ownership, a glance of IP system Participants will spend one hour on preparation study and one hour on review, referring to the distributed lecture materials.
第3回 Copyright Law (#1) Know copyright and its exceptions.
Physical reproduction and presentation.
Participants will spend one hour on preparation study and one hour on review, referring to the distributed lecture materials.
第4回 Copyright Law (#2) In copyright law, learn about contributions.
Learn about citations.
Learn about criminal and civil remedies.
Participants will spend one hour on preparation study and one hour on review, referring to the distributed lecture materials.
第5回 Author, authorship After learning the basics of the copyright law, students will consider the authorship. Participants will spend one hour on preparation study and one hour on review, referring to the distributed lecture materials.
第6回 key items for the copyright business work for hire, related rights, exceptions of copyrights Participants will spend one hour on preparation study and one hour on review, referring to the distributed lecture materials.
第7回 Photograph and painting business(#1) a glance of photograph and painting business Participants will spend one hour on preparation study and one hour on review, referring to the distributed lecture materials.
第8回 Photograph and painting business(#2) learn business from major judgements Participants will spend one hour on preparation study and one hour on review, referring to the distributed lecture materials.
第9回 issue of Applied Arts Learn about the issue of applied arts Participants will spend one hour on preparation study and one hour on review, referring to the distributed lecture materials.
第10回 Publicity Rights Learn about the publicity rughts Participants will spend one hour on preparation study and one hour on review, referring to the distributed lecture materials.
第11回 Publishing business(#1) a glance of publishing business Participants will spend one hour on preparation study and one hour on review, referring to the distributed lecture materials.
第12回 Publishing business(#2) learn business from major judgements Participants will spend one hour on preparation study and one hour on review, referring to the distributed lecture materials.
第13回 music business (#1) a glance of music business Participants will spend one hour on preparation study and one hour on review, referring to the distributed lecture materials.
第14回 music business (#2) learn business from major judgements Participants will spend one hour on preparation study and one hour on review, referring to the distributed lecture materials.
第15回 Movie business (#1) a glance of Movie Business Participants will spend one hour on preparation study and one hour on review, referring to the distributed lecture materials.
第16回 Movie business (#2) learn business from major judgements Participants will spend one hour on preparation study and one hour on review, referring to the distributed lecture materials.
※AL(アクティブ・ラーニング)欄に関する注
・授業全体で、AL(アクティブ・ラーニング)が占める時間の割合を、それぞれの項目ごとに示しています。
・A〜Dのアルファベットは、以下の学修形態を指しています。
【A:グループワーク】、【B:ディスカッション・ディベート】、【C:フィールドワーク(実験・実習、演習を含む)】、【D:プレゼンテーション】
A: 20% B: 20% C: 10% D: 10%
成績評価法
Quiz: 50%, Report: 50%
教科書にかかわる情報
備考
The textbook will be the same as the one used in (**Introduction to Intellectual Property for Undergraduates).
In addition, we will use the Agency for Cultural Affairs' Copyright Textbook (PDF version), which is available for free.
参考書にかかわる情報
備考
メッセージ
Please use the Internet or other sources to research the various media industries in advance, and actively ask questions during class based on that information.
キーワード
Copyrighted works, author's rights, master rights, multimedia, content industry
持続可能な開発目標(SDGs)

  • 産業と技術革新の基盤をつくろう
  • 人や国の不平等をなくそう
  • パートナーシップで目標を達成しよう
(インフラ、産業化、イノベーション)強靱(レジリエント)なインフラ構築、包摂的かつ持続可能な産業化の促進及びイノベーションの推進を図る。
(不平等)各国内及び各国間の不平等を是正する。
(平和)持続可能な開発のための平和で包摂的な社会を促進し、すべての人々に司法へのアクセスを提供し、あらゆるレベルにおいて効果的で説明責任のある包摂的な制度を構築する。
関連科目
Introduction to Intellectual Property (**Introduction to Intellectual Property for Undergraduates)
履修条件
連絡先
ma-adachi@yamaguchi-u.ac.jp
オフィスアワー
ma-adachi@yamaguchi-u.ac.jp
Please contact me by email.

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