タイトル

開講年度 開講学部等
2025 国際総合科学部
開講学期 曜日時限 授業形態 AL(アクティブ・ラーニング)ポイント
前期後半 月7~8,木9~10   10.0
時間割番号 科目名[英文名] 使用言語 単位数
1091011359 文化社会論演習Ⅳ(Systematic Problem Solving)[Culture and Society Seminar IV] 英語 2
担当教員(責任)[ローマ字表記] メディア授業
杉野 弘明[SUGINO Hiroaki]
担当教員[ローマ字表記]
杉野 弘明 [SUGINO Hiroaki]
特定科目区分 STEAM関連科目 対象学生 A 対象年次 3~
ディプロマ・ポリシーに関わる項目 カリキュラムマップ(授業科目とDPとの対応関係はこちらから閲覧できます)
授業の目的と概要
This lecture aims to cultivate participants' ability to address regional issues through system-based solutions. Participants will engage in identifying challenges and problems faced by local communities by leveraging their own academic resources and perspectives. They will also generate discussions around these issues and work through the entire process from proposing solutions to creating mockups.
Through this process, the ultimate goal of the lecture is for participants to develop the following key skills; the ability to identify problems, navigate fluidly across academic disciplines, and actively engage in addressing challenges.
授業の到達目標
授業計画
【全体】
This lecture series is planned to consist of 16 sessions.

The first session will serve as an orientation, during which we will share this year’s theme. From the second session onward, participants will engage in group work, progressing through discussions and preparations toward the midterm presentation, final presentation, and proposal development.

During the midterm and final presentations, each group will present their proposals, followed by a peer evaluation process.
項目 内容 授業時間外学習 備考
第1回 Orientation - Guidance
- Ice-break
- Introductory lecture
Review of the lecture and preparation research (60 min)
第2回 Understanding social challenges - Lecture about social challenges
- Grouping
Review of the lecture and preparation research (60 min)
第3回 Structuring social challenges - Lecture about social challenges
- Group discussion
Review of the lecture and preparation research (60 min)
第4回 Targeting a social challenge - Knowledge sharing
- Group discussion
Review of the lecture and preparation research (60 min)
第5回 Introduction to creative activities - Lecture about creative activities
- Creative exercise
Review of the lecture and preparation research (60 min)
第6回 Understanding the mechanics of playful activities - Lecture about game mechanics
- Group discussion
Review of the lecture and preparation research (60 min)
第7回 Experiencing the mechanics of playful activities - Play existing board games
- Analyze existing board games
Review of the lecture and preparation research (120 min)
第8回 Mid-term presentation - Group discussion
- Group presentation
Review of the lecture and preparation research (60 min)
第9回 Creative discussion - Setting direction
- Group review
Review of the lecture and preparation research (60 min)
第10回 Prototyping 1 - Making a mockup Review of the lecture and preparation research (120 min)
第11回 Prototyping 2 - Mockup development Review of the lecture and preparation research (120 min)
第12回 Group review - Review
- Group discussion to develop the output
Review of the lecture and preparation research (120 min)
第13回 Refinement phase - Try to refine the prototype Review of the lecture and preparation research (120 min)
第14回 Test-play day - Test-play developed games Review of the lecture and preparation research (120 min)
第15回 Final presentation - Final presentation by PPT slides
- Group discussion for the final report
Review of the lecture (60 min)
第16回 Conclusion - Group discussion for the final report Review of the lecture (60 min)
※AL(アクティブ・ラーニング)欄に関する注
・授業全体で、AL(アクティブ・ラーニング)が占める時間の割合を、それぞれの項目ごとに示しています。
・A〜Dのアルファベットは、以下の学修形態を指しています。
【A:グループワーク】、【B:ディスカッション・ディベート】、【C:フィールドワーク(実験・実習、演習を含む)】、【D:プレゼンテーション】
A: 30% B: 40% C: --% D: 30%
成績評価法
This course's evaluation will be based on activities/reports assigned during lectures and presentations.
Class activities: 30%
Reports and outputs: 40%
Presentations: 30%
教科書にかかわる情報
備考
We don’t use a textbook. Required materials will be distributed during class.
参考書にかかわる情報
備考
We don’t use a textbook. Required materials will be distributed during class.
メッセージ
This lecture aims to foster techniques useful for solving regional issues and incorporate exercises that develop flexible design thinking. At the same time, through the process of creating a board game, participants will confront the essence of these issues, envision solutions, and ultimately shape a concrete approach to problem-solving.
Your skills and insights are invaluable—not only for local communities, society, and the world but also for enriching your own lives. Rather than being confined to a single perspective or one-sided discussions, let’s go beyond those limitations, merge our diverse viewpoints, and work together to develop meaningful and inspiring proposals.
キーワード
creative design, design thinking, brainstorming, UX design, Prototyping, STEAM
持続可能な開発目標(SDGs)

関連科目
Project-based Learning, Practical Career Design, Environmental Psychology
履修条件
連絡先
Office: Faculty of Education Building C, 2nd Floor, Room 209
Extension: 5525
E-mail: hsugino [at] yamaguchi-u.ac.jp
オフィスアワー
There are no specific restrictions. Please feel free to contact me anytime, even for small questions. Inquiries by email are also welcome. When I am in the faculty room, I will do my best to respond unless I am engaged in activities such as online meetings.

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